Variation: If someone doesn’t have any playable cards, force them to continue picking from the draw pile until they get something playable. Ask the player to take a sip for each new card they draw.

This can be hard to keep track of when 2 players keep switching back and forth to one another. After each reverse is played, specify which player needs to drink.

Variation: Force the player to finish off their drink as an UNO penalty (unless there’s only a couple of sips left).

Variation: Force the player with the biggest hand to chug an entire drink (a beer works well for this).

Remember who you assigned as “dealer. ” When you start the game, the person left of the dealer will go first and the game will continue in a clockwise circle.

If you run out of cards in the draw pile, shuffle the discard pile and flip it face-down in the center of the play area (this will be your new draw pile). Just hold onto the last-played card and pick up where you left off.

So if the player before you discarded a red 9, you could discard a red 3 or a green 9, for example. And if the last player put down a yellow reverse card, you could put down a blue reverse card afterward. If the previous player put down a green skip card, your turn would be skipped, but the next player could put down their own skip card of any color (or another green card). Reverse cards feature 2 parallel arrows pointing away from each other, while the “skip” symbol resembles a crossed-out circle. A “draw 2” card has 2 overlapping cards on the front, as well as “+2” printed in the corner.

Wild Card: Play this card on any turn to switch the current color of the round. You can put this card down even if you have other playable cards available. Wild Draw 4: Play this card if none of your other cards match the current card. Use it to switch the round color and force the next player to skip their turn and pick up 4 cards. Other players can “challenge” you if they believe that you do have a matching color card in your hand. If you’re found out, you must pick up 4 cards instead of the next player. If the accuser is wrong, they draw 6 cards in place of the next player. Skip Card: Use this card to jump over the next player in the circle. Reverse Card: Play this card to reverse the direction of the game. If you were playing in a clockwise circle, you’d switch to playing in a counterclockwise direction. Draw 2: Use this card to skip the next player’s turn and force them to pick up 2 cards. [5] X Research source

Add a fun twist to the game by forcing a player to continue drawing cards until they find a match.

You don’t get penalized if the other players don’t notice.

Number cards: The number on the card Draw 2: 20 points Reverse: 20 points Skip: 20 points Wild: 50 points Wild: 50 points[9] X Research source