Golems range between 2 or 3 in Town Hall 8. The number of Golems is directly proportional to the strength of the base. Wizards are usually taken 18-21 in numbers. If the base is very large or has a lot of compartments, you may take more than 20 wizards for the attack. P. E. K. K. A. s are mostly used for soaking up the defenses so 2 or 3 units are adequate for this composition. Wall breakers play an important role in speeding up the attack. Take 8 to 10 units for breaking at least 2 layers of walls. Take a Giant and fill the remaining space with archers. These two troops play a crucial role in killing the Clan Castle troops.

Make sure that the base is not very large as Golem might run out of time to destroy all the defensive structures. Check if the base has a lot of spaces between buildings. Avoid such bases as spring traps might take away a lot of wizards, thus making the attack very slow.

In case, the Wizards and Archers come out, drop a poison spell to wipe them out. A level one poison spell is enough to take down the max level Wizards and Archers. If a troop with high hitpoints like Dragon or Balloons comes out, from a giant to distract the troops and then scatter 4 to 5 wizards along with archers to kill them within the first 30 seconds of the attack. If Lava Hounds come out, drop a Golem and then scatter 5 to 6 Wizards along with Archers to disintegrate it into Lava Pups, they won’t cause much damage and would be killed by the wizards later.